Thursday, October 23, 2008
Wednesday, October 22, 2008
The gloves have 7 pushbuttons and 2 potentiometer attached to it.
The pushbuttons go into the digital input of the arduino board. Each pushbuttons is controlling different group of clips. When pressed, it pulls up the clip accordingly.
The potentiometers give out analog value. Potentiometer on left hand is controlling the frames of the video. When turned, it scrub the video. And the potentiometer on right hand is controlling the cross fading between clips.
Tuesday, October 21, 2008
Monday, October 20, 2008
Wednesday, October 8, 2008
The interface will be a pair of interactive gloves and the idea is to take the command/instruction from my hand's action and carry out relevant activity on screen.
The idea for the visual output is to make fast food such as Mc Donal, Burger King etc look disgusting, so to encourage people not to take too much of these unhealthy food.
The visual will be composed of several clips of close up shots of people eating food in a disgusting way. These clips will change among each other depending on which button i press on my interactive glove. The clip that i pull up will initially pauses, and when i do some hand actions it will starts playing the clip. For example if i pull up a clip of a person eating a burger, when i do a "eating burger" hand action, the person on screen will starts to eat the burger as well. Besides this interaction, the glove can control other elements of the video as well, such as color, cross fading etc.
Tuesday, September 16, 2008
For the visual display, its gonna be composed using footages of bedrooms. The footages will be of clips taken from rooms with the same size but different in layout and decorations, and in each room carry out different activities. For example one clip might be of a clean and tidy room, when wind breeze into the room it flips the pages of the book on the table. Another clip might be of a dirty and messy room with dull lightings. Through the interaction with its interface, these clips can use to express different emotions.
The interface will be a pair of glove with force pad attached to each finger tips. Each force pad is a control to one element of the video, could be color, speed, clip selection etc. Depending on my actions and how I play around with my hands and fingers, it mix and shuffle up the different elements of the video. For example if I claps my hand gently it shows the clean room with peaceful atmosphere, and when I starts to claps vigorously, it fades into the clip of the messy room and camera might started to shake and other effect started to show up. In such a way I am composing a video that records and express my emotions at that moment of time.
Overall, my project aims to demonstrate the emotions of my actions and behavior through architecture.
Sunday, September 7, 2008
Wednesday, August 13, 2008
This switch plays on the idea of weight and balancing.
However, it has simply but effective function mode.
The user can tilt to the left to activate left button, tilt to the right to activate right button, or keep the balls all spread out to deactivate both buttons.
Tuesday, August 12, 2008
I think that by re-telling the story in such a way will be more interesting than showing the audience real life historical images, as they can be more graphically attracted to the comic style, especially for children.
Wednesday, August 6, 2008
Friday, August 1, 2008
Tuesday, July 29, 2008
Friday, July 25, 2008
2) how to make 1960 more appealing so that the user won't confuse the year of the story that I'm retelling
3) needs more graphical images/animations
4) some other way to hold the switch instead of hanging from the ceiling
Thursday, July 24, 2008
So in my switch design, it is basically a metal ball inside a transparent container, and this switch plays on the whole concept of balance. The idea is to try to apply equal amount of pressure on both side to get the ball to balance at the center of the container. Once the metal ball is at the center, it closes the circuit, and the switch is then switch on.
I have a short video here showing the intended visual outputs, and how the switch controls/ work with the visual. So the lower part shows the movement of the switch, and the upper part shows the visual respond accordingly. On both side is graphical image representing home and workforce. When the switch is on, the year begin to counts and there are small icons that represents woman going from home to workforce, suggesting that more women come out from home and step into the working field.
Once the ball is off center, it pauses the whole thing. And when it comes back to the center, the visual display will continues from where it left off.
When the year count reaches year like 1939, 1960, 1972, which has specific event occurs on that particular year, it will zooms in, to show images, text or video on the story happened. When it finished, it will just zoom back out, and continue to count the year until the next one.
It's gonna have a screen on the wall, and the switch is right infront of the screen, a distance away, and hanging down from the ceiling to about waist level of an adult.
Monday, July 21, 2008
Quartz experimenting on wall breaking apart:
story title : Bridging the gender gap
summary of the story:
This story talks about the unfair treatment between male and female in New Zealand history. It says that in the 19th century women were not expected to work in paid jobs because their place was in the home. There's where they belong. Even if some women do work, they will be paid less than men. However in 1960, women made up almost one-third of the workforce, and legislation has recognized this unfair treatment and gives women in public sector the same pay as men for the same work. And then in 1972, the government has further refined the legislation, giving women in both public and private sector equal pay.